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CINEMA 4D 2025Cinema 4D 2025 Subscription 1 Year - NFL Licenseleave message below and we will quote...
 
 
 
 NEW CINEMA 4D MODELLING
 
 Cinema 4D 2025 delivers unmatched speed and performance for your most demanding creative scenes.
 
 Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies. Pyro gives precise controls for artists to art direct their simulation and ensure it matches their vision. The Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. New Vertex Normal tools offer you unparalleled precision for perfect surfaces.
 Cinema 4D Non Floating License with Redshift  GPU
	All Cinema 4D users can now work with Redshift Materials, Lighting and Rendering on any hardware with Redshift GPU supportincludes Redshift GPU with all features for high speed renderingHybrid Rendering Support  (GPU+CPU) Redshift Materials
	RS Standard Surface Material offers intuitive material definition and compatibility with industry-standard workflowsNew Energy Conservation for Micro-facet BRDF/BSDFD'Eon Lambert-Spheres use a new Diffuse Roughness modelThin Film BRDFMore intuitive Metalness workflow Redshift Integration
	
	Viewport Preview
		Improved Viewport Preview with Node-based Redshift materials, including:
		
			Diffuse color and weightReflection color and weight, roughness, IOR and BRDF (Beckmann/GGX)Overall bump, tint and opacityOverall emission and weightTransmission color and weightMetalness, metal edge tint and reflectivitySheen color, roughness and weightCoat color, weight, roughness, BRDF, IOR, reflectivity and bumpNormal MapsMaxon NoisesMoGraph Color User DataUV Scaling on Texture NodesTexture Layer WeightsRedshift Dome Light overrides default reflection map for viewport previewsNode Material SDK enhanced to allow third-parties more control over viewport previews
 
	Exchange
		Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USDBasic Node-Based Redshift material constructed on import from FBX and from USDNode Material SDK enhanced to all third-parties more control over material import/export
 
	Other Improvements
		Node Materials now support OSLImproved Colorization/Categorization of Redshift Nodes within Node MaterialsImproved performance / interaction within Redshift Node MaterialsLayout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout)Show in Node Editor exposes port Simulation
	
	Simulation Scene
		Provides settings for new unified simulation framework (currently Cloth and Splines)Multiple Simulation Scene objects allow split systems with optimized iterations and different forcesCalculate simulations via CPU or GPU
 
	Cloth Simulation
		Cloth Simulation based on new Simulation frameworkCalculate simulations via CPU or GPUMultiple cloth objects can be simulated together in a unified simulationApply Cloth to ChildrenControl Cloth attributes via Vertex MapsAccurate tearing creates new points and doesn't require a cloth surfaceBalloon option maintains the volume of closed surfacesPlastic DeformationAutomatic Connections
 
	Rope Simulation
		Rope (Spline) Simulation based on new Simulation frameworkRope/Cloth interactionsRope Simulation uses tessellated points 
	Smoke Simulation
		Smoke Simulation now included Modeling
	
	ZRemesher
		Remesh Object now includes ZRemesher for high-quality procedural automatic retopologyQuad Remesh Node offers procedural remeshing within Capsules / Scene Nodes
 
	Modeling Tools
		
		Bridge
		Close Polygon Hole - Grid
			Close polygon holes with a quad-dominant grid topologyPreserves curvature and topology, including UVs, Vertex Colors and other surface attributes
 
		Equal Spacing
			Evenly distribute selected edge loops to equalize spacing between neighboring loopsPreserves curvature of the original meshAvailable as an interactive tool and Geometry Modifier node
 
		Fit Circle
			
			
				Transform selected geometry components to a circular shape
			
			
				Interactive controls to affect scaling and rotation of circle
			
			
				Available as an interactive tool and Geometry Modifier node
 
		Flatten
			Flatten selected geometry based on a specified axis, normals or the view angleInteractive controls to affect the strength and flatten planeAvailable as an interactive tool and Geometry Modifier node
 
		Poke Polygons
			Create a new point in the center of each selected polygonAutomatically offset created point based on the polygon normal directionAvailable as an interactive tool and Geometry Modifier node
 
		Set Flow
			Transform edge loops to follow the curvature of neighboring geometryAvailable as an interactive tool and Geometry Modifier node
 
		Smooth Edges
			Smooth selected edges while preserving edge length and volumeInteractive Controls to adjust smoothing amountAvailable as an interactive tool and Geometry Modifier node
 
		Straighten Edges
			Straighten selected edgesInteractive Controls to adjust straightening amountAvailable as an interactive tool and Geometry Modifier node 
	
	
		
		Vector Import
			SVG now supported in Vector Import ObjectImproved SVG ImportClipping Paths supported in Adobe Illustrator files Task Manager
	Expandable and dockable progress bar to show the progress of multiple processes, including:
	
		Loading/Saving ProjectsCrash ReportsLoading Assets Databases, Downloading Assets and Generating PreviewsRendering via Picture Viewer and Render Queue, Clearing the Picture Viewer CacheGenerating FracturesMany processes are now asynchronous (run in the background)Network saves are now predominately asynchronous Scene Nodes
	Component AccessData Inspector shows Geometry contentsVariable Font Support in Text SplineSegment support in Assemble Spline NodeAdd Control Point along SplineSplit Spline NodeAutomatic UV Geometry Modifier Node - automatically generates a UV map based on the Automatic Packed UVs algorithmQuad Remesh Geometry Modifier Node - performs automatic retopology via ZRemesher algorithmGeometry Modifiers: Equal Spacing, Fit Circle, Flatten, Poke Polygons, Set Flow, Smooth Edges, Straighten EdgesSpline Distributions - Control Points, Even, Line Center, Random, Solidify, StepBias added to Blue Noise distribution - The bias moves between [-1, 1] to favor more small clones or more big ones. In the negatives it will overscale.Improved Asset Browser filteringConversion command between op and base nodeShow in Node Editor / Ctrl-Click Connector dot exposes port General Enhancements
	* For more information or technical questions chat online (if available) or leave message as prompted
	Animation
		Hammer Weights - Define weights based on the average of surrounding points
Colorize by Prefix command colorizes joints and other objects based on prefix or suffix.
 
Asset Browser
	
		Performance Enhancement - Asynchronous Database IndexingOption to generate Database Index for improved speed and publishing online
 
	
	
	
	UI Refinement
		Font list can be filtered by namePreference to choose the "Default" resolution used for Texture PreviewsEmbedded Webview / HTMLViewerCustomGUI uses Edge / WebKit on WindowsUser Layouts denoted by Italic rather than (User) to save spaceMenus and Palettes dynamically change their content by checking what the Renderer in use is.Layout tabs can be reordered by drag and dropThe Open Recent list has been added to document tab context menuDocument tabs expand to contain more of the filenameCategorization within menusGreen Checkmarks are backMany Added IconsFaster and more precise sliders based on code rather than bitmapsSize of numeric inputs consistent on both OS'sFolder icon to replace "..." in file loadersRefinements to Gradient UI (alpha mode)Shorter Mixed text (in Italic) to replace <<Multiple Values>> in AMNull types can now be identified by new iconsAdditional precision - 4 decimals instead of 3 for numeric inputsScroll wheel in Attribute Manager only changes values when the specific attribute is focusedColor Chooser refinements: color sliders refinement, alpha is always visible, the color wheel ui is a bit more compact horizontallyScript Word Wrap support for the Python ConsoleRefinement of CTRL+Left/Right key behavior in multi-line text. (They correctly jump to words beginning/ending) File chooser supports multiple file selectionDirectory chooser on Windows updated to modern styleC4D Objects removed from Asset Browser to avoid duplication
 
                                        
                                            
                                                
                                            
                                         
                                             What's new in Cinema4D 2025 
                                         
                                        
                                            
                                                
                                            
                                         
                                             Cinema4D 2025 Particle Simulation 
                                         
              SYSTEM REQUIREMENTSMinimum System Requirements Cinema 4D and BodyPaint 3DWindows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or macOS  10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
 
 The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on macOS which supports OpenCL 1.2 or higher. We recommend at least 4 GB VRAM for GPU rendering.
 
 USB port, Registration is required.
 
 MAXON cannot guarantee support of new hardware and operating systems shipped after release of this Cinema 4D/BodyPaint 3D version.
Cinema 4D on Windows 10There are no known Cinema 4D issues that are Windows 10-specific but your user experience might differ, depending on your hardware. Our closed field test showed that some but not all GPU drivers or input device drivers work less reliably on the new operating system, especially when using third-party plugins that rely on these drivers. This can change anytime if these drivers are updated, which means that no general guidelines exist regarding which graphics cards will be affected. For users of Intel HD2500 / HD4000 GPUs, we don't recommend the use of Windows 10 because they will most likely not receive the necessary updates.  QuickTime: Some versions could not be used with Windows 10. However, we received positive feedback with regard to using the current version 7.7.9 with Windows and Cinema 4D. According to the website, there is no official support for Windows 10. Download: https://support.apple.com/downloads/quicktimeCPUsGenerally speaking, Cinema 4D and BodyPaint 3D support all currently available Intel and AMD 64-bit CPUs with SSE3 support. However, we cannot completely rule out the risk of compatibility issues for new CPUs (like AMD's latest Ryzen family of CPUs) that are released during a Cinema 4D release cycle. Nevertheless, we will provide updates for current releases to support these CPUs as quickly as possible.Graphics cardsGenerally speaking, Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.  Make sure that you always use the most current certified graphics card driver (no beta versions).  To find out more about processing speed, CINEBENCH test results can be found online. Important noticeMAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.  The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer. 
              
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