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CINEMA 4D 2025
Cinema 4D 2025 Subscription 1 Year - NFL License leave message below and we will quote...
NEW CINEMA 4D MODELLING Cinema 4D 2025 delivers unmatched speed and performance for your most demanding creative scenes.
- Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies.
- Pyro gives precise controls for artists to art direct their simulation and ensure it matches their vision.
- The Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro.
- New Vertex Normal tools offer you unparalleled precision for perfect surfaces.
Cinema 4D Non Floating License with Redshift GPU
- All Cinema 4D users can now work with Redshift Materials, Lighting and Rendering on any hardware with Redshift GPU support
- includes Redshift GPU with all features for high speed rendering
- Hybrid Rendering Support (GPU+CPU)
Redshift Materials
- RS Standard Surface Material offers intuitive material definition and compatibility with industry-standard workflows
- New Energy Conservation for Micro-facet BRDF/BSDF
- D'Eon Lambert-Spheres use a new Diffuse Roughness model
- Thin Film BRDF
- More intuitive Metalness workflow
Redshift Integration
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Viewport Preview
- Improved Viewport Preview with Node-based Redshift materials, including:
- Diffuse color and weight
- Reflection color and weight, roughness, IOR and BRDF (Beckmann/GGX)
- Overall bump, tint and opacity
- Overall emission and weight
- Transmission color and weight
- Metalness, metal edge tint and reflectivity
- Sheen color, roughness and weight
- Coat color, weight, roughness, BRDF, IOR, reflectivity and bump
- Normal Maps
- Maxon Noises
- MoGraph Color User Data
- UV Scaling on Texture Nodes
- Texture Layer Weights
- Redshift Dome Light overrides default reflection map for viewport previews
- Node Material SDK enhanced to allow third-parties more control over viewport previews
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Exchange
- Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USD
- Basic Node-Based Redshift material constructed on import from FBX and from USD
- Node Material SDK enhanced to all third-parties more control over material import/export
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Other Improvements
- Node Materials now support OSL
- Improved Colorization/Categorization of Redshift Nodes within Node Materials
- Improved performance / interaction within Redshift Node Materials
- Layout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout)
- Show in Node Editor exposes port
Simulation
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Simulation Scene
- Provides settings for new unified simulation framework (currently Cloth and Splines)
- Multiple Simulation Scene objects allow split systems with optimized iterations and different forces
- Calculate simulations via CPU or GPU
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Cloth Simulation
- Cloth Simulation based on new Simulation framework
- Calculate simulations via CPU or GPU
- Multiple cloth objects can be simulated together in a unified simulation
- Apply Cloth to Children
- Control Cloth attributes via Vertex Maps
- Accurate tearing creates new points and doesn't require a cloth surface
- Balloon option maintains the volume of closed surfaces
- Plastic Deformation
- Automatic Connections
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Rope Simulation
- Rope (Spline) Simulation based on new Simulation framework
- Rope/Cloth interactions
- Rope Simulation uses tessellated points
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Smoke Simulation
- Smoke Simulation now included
Modeling
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ZRemesher
- Remesh Object now includes ZRemesher for high-quality procedural automatic retopology
- Quad Remesh Node offers procedural remeshing within Capsules / Scene Nodes
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Modeling Tools
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Bridge
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Close Polygon Hole - Grid
- Close polygon holes with a quad-dominant grid topology
- Preserves curvature and topology, including UVs, Vertex Colors and other surface attributes
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Equal Spacing
- Evenly distribute selected edge loops to equalize spacing between neighboring loops
- Preserves curvature of the original mesh
- Available as an interactive tool and Geometry Modifier node
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Fit Circle
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Transform selected geometry components to a circular shape
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Interactive controls to affect scaling and rotation of circle
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Available as an interactive tool and Geometry Modifier node
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Flatten
- Flatten selected geometry based on a specified axis, normals or the view angle
- Interactive controls to affect the strength and flatten plane
- Available as an interactive tool and Geometry Modifier node
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Poke Polygons
- Create a new point in the center of each selected polygon
- Automatically offset created point based on the polygon normal direction
- Available as an interactive tool and Geometry Modifier node
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Set Flow
- Transform edge loops to follow the curvature of neighboring geometry
- Available as an interactive tool and Geometry Modifier node
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Smooth Edges
- Smooth selected edges while preserving edge length and volume
- Interactive Controls to adjust smoothing amount
- Available as an interactive tool and Geometry Modifier node
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Straighten Edges
- Straighten selected edges
- Interactive Controls to adjust straightening amount
- Available as an interactive tool and Geometry Modifier node
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Vector Import
- SVG now supported in Vector Import Object
- Improved SVG Import
- Clipping Paths supported in Adobe Illustrator files
Task Manager
- Expandable and dockable progress bar to show the progress of multiple processes, including:
- Loading/Saving Projects
- Crash Reports
- Loading Assets Databases, Downloading Assets and Generating Previews
- Rendering via Picture Viewer and Render Queue, Clearing the Picture Viewer Cache
- Generating Fractures
- Many processes are now asynchronous (run in the background)
- Network saves are now predominately asynchronous
Scene Nodes
- Component Access
- Data Inspector shows Geometry contents
- Variable Font Support in Text Spline
- Segment support in Assemble Spline Node
- Add Control Point along Spline
- Split Spline Node
- Automatic UV Geometry Modifier Node - automatically generates a UV map based on the Automatic Packed UVs algorithm
- Quad Remesh Geometry Modifier Node - performs automatic retopology via ZRemesher algorithm
- Geometry Modifiers: Equal Spacing, Fit Circle, Flatten, Poke Polygons, Set Flow, Smooth Edges, Straighten Edges
- Spline Distributions - Control Points, Even, Line Center, Random, Solidify, Step
- Bias added to Blue Noise distribution - The bias moves between [-1, 1] to favor more small clones or more big ones. In the negatives it will overscale.
- Improved Asset Browser filtering
- Conversion command between op and base node
- Show in Node Editor / Ctrl-Click Connector dot exposes port
General Enhancements
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Animation
- Hammer Weights - Define weights based on the average of surrounding points
- Colorize by Prefix command colorizes joints and other objects based on prefix or suffix.
- Asset Browser
- Performance Enhancement - Asynchronous Database Indexing
- Option to generate Database Index for improved speed and publishing online
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UI Refinement
- Font list can be filtered by name
- Preference to choose the "Default" resolution used for Texture Previews
- Embedded Webview / HTMLViewerCustomGUI uses Edge / WebKit on Windows
- User Layouts denoted by Italic rather than (User) to save space
- Menus and Palettes dynamically change their content by checking what the Renderer in use is.
- Layout tabs can be reordered by drag and drop
- The Open Recent list has been added to document tab context menu
- Document tabs expand to contain more of the filename
- Categorization within menus
- Green Checkmarks are back
- Many Added Icons
- Faster and more precise sliders based on code rather than bitmaps
- Size of numeric inputs consistent on both OS's
- Folder icon to replace "..." in file loaders
- Refinements to Gradient UI (alpha mode)
- Shorter Mixed text (in Italic) to replace <<Multiple Values>> in AM
- Null types can now be identified by new icons
- Additional precision - 4 decimals instead of 3 for numeric inputs
- Scroll wheel in Attribute Manager only changes values when the specific attribute is focused
- Color Chooser refinements: color sliders refinement, alpha is always visible, the color wheel ui is a bit more compact horizontally
- Script Word Wrap support for the Python Console
- Refinement of CTRL+Left/Right key behavior in multi-line text. (They correctly jump to words beginning/ending)
- File chooser supports multiple file selection
- Directory chooser on Windows updated to modern style
- C4D Objects removed from Asset Browser to avoid duplication
* For more information or technical questions chat online (if available) or leave message as prompted
What's new in Cinema4D 2025
Cinema4D 2025 Particle Simulation
SYSTEM REQUIREMENTSMinimum System Requirements Cinema 4D and BodyPaint 3DWindows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or macOS 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on macOS which supports OpenCL 1.2 or higher. We recommend at least 4 GB VRAM for GPU rendering.
USB port, Registration is required.
MAXON cannot guarantee support of new hardware and operating systems shipped after release of this Cinema 4D/BodyPaint 3D version. Cinema 4D on Windows 10There are no known Cinema 4D issues that are Windows 10-specific but your user experience might differ, depending on your hardware. Our closed field test showed that some but not all GPU drivers or input device drivers work less reliably on the new operating system, especially when using third-party plugins that rely on these drivers. This can change anytime if these drivers are updated, which means that no general guidelines exist regarding which graphics cards will be affected. For users of Intel HD2500 / HD4000 GPUs, we don't recommend the use of Windows 10 because they will most likely not receive the necessary updates. QuickTime: Some versions could not be used with Windows 10. However, we received positive feedback with regard to using the current version 7.7.9 with Windows and Cinema 4D. According to the website, there is no official support for Windows 10. Download: https://support.apple.com/downloads/quicktime CPUsGenerally speaking, Cinema 4D and BodyPaint 3D support all currently available Intel and AMD 64-bit CPUs with SSE3 support. However, we cannot completely rule out the risk of compatibility issues for new CPUs (like AMD's latest Ryzen family of CPUs) that are released during a Cinema 4D release cycle. Nevertheless, we will provide updates for current releases to support these CPUs as quickly as possible. Graphics cardsGenerally speaking, Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops. Make sure that you always use the most current certified graphics card driver (no beta versions). To find out more about processing speed, CINEBENCH test results can be found online. Important noticeMAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems. The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.
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