WHY USE REALFLOW | MAYA?
RealFlow for Cinema4D 2.0 offers a new level of integration with Cinema4D, including:
DIFFERENT FLUIDS INTERACTION
Interaction between different fluids in the same scene.
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.
MASK PARAMETERS IN EMITTERS NODES
Avoid the emission of particles inside objects colliding with the fluid.
COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.
MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.
PLUS ALL THAT YOU COULD PREVIOUSLY DO WITH REALFLOW | CINEMA 4D 1.0
Use RealFlow nodes and Cinema 4D colliders together.
C4D SPLINES AS REALFLOW PARTICLE PATHS
Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D MATERIALS AS EMISSION MASKS
Use Cinema 4D materials and textures for emitting fluid particles.
CROWN SPLASHES ON DEMAND
Create and customize crown splashes easily.
USE REALFLOW DIRECTLY WITH C4D MOGRAPH
Convert RF to thinking particles, use particle instances and tracer objects.
EASILY CONFIGURABLE REALFLOW WETMAPS IN C4D
Use a RealFlow WetMap Shader on any Cinema 4D geometry.
Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.