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RealFlow for Maya
RealFlow for Maya


 
Price: $1,170.00 Exc GST


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Product Code: NXL5040



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Why use RealFlow MAYA?


RealFlow | Maya gives you the best in fluid simulation and more, directly inside Autodesk Maya. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Achieve high-end GPU-accelerated simulations from inside the Maya interface.

Click to Watch the Workflow Video for RealFlow | Maya

Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials without having to go back and forth between 3D platforms. The intuitive and interactive workflow with fewer clicks inside Maya will make your sim work more straightforward and enjoyable. RealFlow | Maya is compatible with Autodesk Maya 2017-2018 and provides integration with native Maya tools such as nParticles and MEL. You get impeccable RealFlow quality for your high-end small and medium-scale simulation projects from inside the Maya user interface.

Benefits of RealFlow Maya

  • More than Fluids - Built on RealFlow's Multi-physics Dyverso solver.
  • Fast and Simple Workflow - All inside Autodesk Maya.
  • Tight integration - Use native Maya tools combined with RealFlow.
  • High Speed and Flexibility - GPU accelerated, supporting CUDA and OpenCL. Available for Windows, Linux, and macOS.
  • Affordable - High-end simulations without the high-end price tag.

Features of RealFlow Maya

Intuitive Workflow For A Great Simulation Experience

You only need a few clicks to get RealFlow | Maya running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.

Multi-Physics

RealFlow | Maya is not just liquids, but also granulars, viscous, viscoelastic, rigid, and elastic materials. Most of these different types of substances are able to interact. Sand can be washed away by water, rigid bodies are trapped in heavy snow, cream floats on top of coffee. Your creativity is the limit.

GPU-Powered Simulations

The entire range of fluids and materials is GPU-accelerated. You won't believe how fast fluid simulations can be with RealFlow | Maya. Unleash your ideas with more turnarounds in less time! And the best thing is that you are not tied to a certain platform. With CUDA and OpenCL you are free to explore different technologies and protect your hardware investment.

Ultra-Fast OPENVDB Mesh Engine

An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow |Maya meshes also store data like age or velocity for a perfect render experience. And weight maps allow for the creation of colourful mixing effects.

Seamless Integration

Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included.

Accurate Particle-Object Interaction

Objects are essential and we put a strong focus on particle-object interaction. RealFlow | Maya works with all of Maya's internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.

Forces And Falloffs

Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons . Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Typical examples are gravity, attraction or wind.

Details

WHY USE REALFLOW | MAYA?

RealFlow for Cinema4D 2.0 offers a new level of integration with Cinema4D, including:

  • MULTIPHYSICS
  • GRANULAR
  • RIGID
  • VISCOELASTIC
  • ELASTIC

DIFFERENT FLUIDS INTERACTION

Interaction between different fluids in the same scene.

Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR OBJECTS

Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN THE SAME DOCUMENT

You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN EMITTERS NODES

Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS

Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS

Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS

Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

PARTICLE SKINNER DAEMON (DEFORMER)

This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF

Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF

This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

PLUS ALL THAT YOU COULD PREVIOUSLY DO WITH REALFLOW | CINEMA 4D 1.0

PARTICLE-OBJECT INTERACTION

Use RealFlow nodes and Cinema 4D colliders together.

C4D SPLINES AS REALFLOW PARTICLE PATHS

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D MATERIALS AS EMISSION MASKS

Use Cinema 4D materials and textures for emitting fluid particles.

CROWN SPLASHES ON DEMAND

Create and customize crown splashes easily.

USE REALFLOW DIRECTLY WITH C4D MOGRAPH

Convert RF to thinking particles, use particle instances and tracer objects.

EASILY CONFIGURABLE REALFLOW WETMAPS IN C4D

Use a RealFlow WetMap Shader on any Cinema 4D geometry.

SUPER-FAST MESHING

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.


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