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RealFlow for Cinema4D 2.6
RealFlow for Cinema4D 2.6


 
Price: $1,190.00 Exc GST


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Product Code: NXL5020



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Why use RealFlow | Cinema 4D?


  • Serious, high performance fluids - RealFlow | Cinema 4D 2.6 is built on RealFlow's Dyverso solver - so you get the best in fluid simulation, with an easy workflow.
  • Simplified workflow - Forget about going back and forth between 3D platforms. You no longer have to worry about network dependencies, permissions, or IP issues.
  • Fully integrated toolkits - Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
  • High speed simulations - RealFlow | Cinema 4D 2.6 is GPU accelerated, supporting CUDA and OpenCL.
  • What can RealFlow | Cimena 4D do?
  • Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.
  • C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.
  • C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.
  • Crown splashes on demand - Create and customize crown splashes easily.
  • Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.
  • Visible fluids on objects - Use collision maps during simulation and render the effect.
  • Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.
  • What's New
  • Turbulence FD Integration - Fire meet gasoline. Apply the TurbulenceFD Emitter tag directly to RealFlow emitters, fluids, elastics or rigids and watch the fireworks.
  • Mesher Fluid Weights - Because coffee with milk looks lighter. An independent Vertex Map for every emitter allows you to customize the shading of your meshes the way you were expecting.
  • Visualizer Daemon - Feel the force before using it. Use the Visualizer to know the exact force to be applied by as many force daemons at the same time as you want. Select your favorite display method: Points, lines, arrows or even streamlets.
  • Cache Offset - Play ping pong with your fluids. Let your creativity boost choreographing your simulation results. Adapt your simulation to your scene, not your scene to your simulation.
  • Mesher Vertex Maps - Completely overhauled Mesher Vertex Maps: smooth interpolation control, more channels, range and gradient tuning and live viewport preview.
  • Thinking Particles - Revamped Thinking Particles connection. Customize the TP group to relate to your fluids.
  • Volume Handle - Create volumes of fluid just by dragging the emitter center handle.
  • Image Emitter - Image emitter shows an exact preview in the viewport and now accepts animated textures.
  • DSpline Falloff - Falloff support for DSpline daemon.


Features RealFlow | C4D
Details

WHY USE REALFLOW | CINEMA 4D ?


RealFlow for Cinema4D 2.0 offers a new level of integration with Cinema4D
MULTIPHYSICS
GRANULAR

RIGID

VISCOELASTIC

ELASTIC

DIFFERENT FLUIDS INTERACTION

Interaction between different fluids in the same scene.

Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR
OBJECTS

Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN
THE SAME DOCUMENT

You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN
EMITTERS NODES

Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS

Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS

Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID'S RANDOM TRANSFORMATIONS

Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

DAEMONS



PARTICLE SKINNER DAEMON (DEFORMER)

This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF

Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF

This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

MORE FEATURES...

RPC TO ALEMBIC

Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

PLUS ALL THAT YOU COULD PREVIOUSLY
DO WITH REALFLOW | CINEMA 4D 1.0

PARTICLE-OBJECT
INTERACTION

Use RealFlow nodes and Cinema 4D colliders together.

C4D SPLINES AS REALFLOW
PARTICLE PATHS

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D MATERIALS AS
EMISSION MASKS

Use Cinema 4D materials and textures for emitting fluid particles.

CROWN SPLASHES
ON DEMAND

Create and customize crown splashes easily.

USE REALFLOW DIRECTLY WITH
C4D MOGRAPH

Convert RF to thinking particles, use particle instances and tracer objects.

EASILY CONFIGURABLE REALFLOW
WETMAPS IN C4D

Use a RealFlow WetMap Shader on any Cinema 4D geometry.

SUPER-FAST
MESHING

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.


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