Home > Lightwave 3D software >

Lightwave3D 2015
Lightwave3D 2015


 
Our Price: $1,268.30 Inc GST

Availability:
:
Available for download within 24 hours
Product Code: NM-LW11F
Qty:

Description
 

LightWave3D 2015 - Full Commercial version


  • LightWave3D is a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. You can get Lightwave3D price for Australia with quick complete download.

  • LightWave3D is responsible for more artists winning Emmy Awards than any other 3D application.
    • Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain.
    • Those complex pipelines are perfect for companies with hundreds of employees, but can be overkill for the majority of studios around the world with 40 employees or less.

  • LightWave3D fits seamlessly into large multi-software pipelines -
    • with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache.

Unlike other software packages, LightWave3D offers artists and studios a complete end-to-end solution.
Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems.

A production proven, award-winning Global Illumination render engine - built in.

You decide what workflow or pipeline suits you best and LightWave3D puts all of the tools in your hands. LightWave has been the choice of countless studios and artists for over 20 years.
Chances are LightWave was used to create many of your favorite films, television programs, and games.
Brag Reel
Details
Modelling
  • LightWave3D set the standard for polygonal, subdivision surface modeling a decade before many of the other 3D software packages included even basic polygonal modeling tools and is available in Australia. While others were basing their pipelines on clunky spline-patching workflows, LightWave3D artists were quickly and efficiently modeling with smooth subdivision surfaces interactively. LightWave continues to offer powerful, rock-solid modeling tools and the latest versions of LightWave raise the bar with increased interactivity and ease of use.

Surfacing

  • LightWave3D offers two surfacing systems to the artist. A fast, simple to use layer-based system, and a very flexible and powerful nodal system. Each offer different workflows to suit the artist - for quick results, the layered system is perfect for fast visualization and concept design. For those who like to dig deep, the nodal system offers ultimate creative freedom.
  • These systems can be used independently of each other, but unique to LightWave is the ability to mix them together. You can use the layered surfacing to achieve results quickly, then choose any of the surface properties to use in a nodal context. This allows you to create extremely complex results very quickly. The node system also includes easy to use physically accurate material shaders for glass, metal, skin and carpaint, allowing you to achieve photoreal results quickly.


Animation Rigging
  • The rigging tools in LightWave are fast and flexible and again offer artists choices in workflow. LightWave pioneered a very powerful and easy to set up automatic joint influence falloff system. This means that you can either choose to setup industry standard weight maps for your characters and rigged geometry or you can elect to bypass that often time-consuming weight mapping process for quick visualization and concept design animation workflows by using the automatic joint falloff that is built in to LightWave's animation system. This allows you to quickly and easily swap out geometry in rigs with zero weight map hassles. But you always have the choice to work with weight maps for that added control when your project requires it.

Animation features

  • LightWave includes powerful procedural, nodal, and keyframe animation tools. An easy to use and customizable keyframe graph editor allows you to quickly place and edit keys, time scale, filter, and even manipulate your animations with expressions. Bake your animations per keyframe or with frame stepping and create motion clips to blend together within the non-linear motion mixer. You can even bake animations to Autodesk geometry cache or industry standard MDD files to simplify the scene for rendering or for export to other animation packages.
  • For facial animation LightWave includes an efficient blend-shape system called Endomorphs which includes all of your morph targets within your base object. Endomorphs can even be sculpted in ZBrush using the new ZBrush GoZ interchange tools included in LightWave.


Virtual Studio Tools

  • LightWaves development team is bridging the gap between real and virtual worlds, by bringing together the broadest array in any application of new devices with which to interact with the set and characters inside LightWave's virtual stage and model shop. Device support ranges from economical mice, tablets and game system controllers to the sensor arrays and custom cameras and devices used let directors, lighting grips and camera operators walk a real set and fully capture their data into the virtual set modeled in LightWave. Applications range from propelling your camera on an architectural flythrough using a 6DoF mouse to puppeteering your characters live on stage using Playstation Move controllers, to recording every camera move shot for shot for a major motion picture, a technique pioneered on the film Avatar.

Object Instancing

  • Instancing allows vast duplication of objects in a scene with very little overhead. With instancing huge virtual polygon counts can be achieved allowing the artist to populate their scenes with incredible detail, yet retain reasonable render times and memory usage.
  • While instances can be thought of as clones of the original source objects, they do not need to look identical. They can be randomly scaled, positioned, rotated and even surfaced entirely differently from the source, allowing for a huge variety of uses.



Animation Effects

  • Bullet is a fast, production-proven, open source physics engine that is used in many high profile, effects-driven films and real-time game engines. Bullet features 3D rigid body dynamics originally created by Erwin Coumans.
  • LightWave 11 features the Bullet dynamics engine directly in Layout so that it can be used with the new Fracture tool in Modeler to create compelling physics-based animation. Things like collapsing buildings, explosions, and even natural placement of items in a random pattern, would otherwise be difficult to do by hand.

Volumetric Renders

  • Hypervoxels allows you to create beautiful smoke, flame, liquids, explosions, nebulas, clouds or any other volumetric effect that you can imagine. With real-time interactive support within LightWave's VPR, you can experiment and adjust volumetric effects to your heart's content. All calculated at beautiful, final render quality directly within the LightWave interface.


Particle engine

  • Is a robust, fully-featured particle engine within LightWave. The flexibility of ParticleFX allows a wide variety of looks; from explosive effects to slow moving smoke-like behaviors. Particle emitters can be stand-alone, or attached to objects to emit particles from their vertices, polygon normals or surfaces.
  • ParticleFX works seamlessly with HyperVoxels to allow the rendering of particles in any way imaginable.


Fibre Render Effects


  • If you need hair, fur, feathers, or scales then the FiberFX tools included with LightWave are just what you are looking for. Styling and guide creation tools are included so that you can get your fibers looking just as you envision. FiberFX is known for its visual quality and its consistent look in various different lighting environments. FiberFX includes a beautiful and speedy pixel shader mode and for complex scenes where you need fibers to be ray traced in reflections or refractions you have the option of a more detailed volumetric mode.


Flocking

  • LightWaves flocking system is based on 3D computer models of coordinated animal motion, things like flocks of birds, herds of animals or schools of fish. It can be used with LightWaves instancing system or HyperVoxels.
  • Use the Flock controller, which calculates crowd avoidance of neighbors, target alignment, and cohesive attractions, to create realistic natural motions, with ease.

Classic examples of flocking motion are:

  • Flocks of Birds
  • Schools of Fish
  • Swarms of Insects
  • Animal Herd Behaviors
  • Craft Maneuvers (planes, alien ships, etc)


Share your knowledge of this product with other customers... Be the first to write a review

Browse for more products in the same category as this item:

Lightwave 3D software