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  FormZ RenderZone PLUS ver 6.6 SPECIAL OFFER w free v7 upgrade
 
formz renderzone plus
 
formZ RenderZone +

Price: $3,651.87 Inc GST
You Pay: $2,250.00 Inc GST
You save $1,401.87 Inc GST!


Availability:: Usually Ships in 3 to 5 Business Days
Product Code: ADS2000

Description Specifications Extended Information
 
form·Z RenderZone Plus SPECIAL OFFER (v. 6.6 - now with FREE upgrade to v 7), is a new product that represents a major evolutionary step in global illumination (GI). GI is now supported by different techniques, including final gather, ambient occlusion, and improved radiosity. These can be used separately or they can be combined to complement one another.
formZ RenderZone is constantly being developed and a new enhanced version which is due for beta release shortly will present a host of new features including a new interface similar to that of our new entry program BonZai3D - but enhanced!
ALL NEW PURCHASES at this special offer price will receive this upgrade FREE on launch - timing TBA.



 
Features
  • form·Z RenderZone Plus becomes the all inclusive and highest level of built-in rendering form·Z offers. RadioZity will be retired as a separate product, but its features are incorporated in the new rendering software. It should also be noted that while the focus in v. 6.6 is on rendering, there are a number of additional improvements and enhancements coming in v7 which you will be available for FREE when shipping soon.

    Global Illumination (GI)

    form·Z RenderZone Plus offers two new rendering techniques final gather (FG) and ambient occlusion (AO), and also incorporates a revised version of the previously existing radiosity. All three techniques are now offered through simple interfaces that allow the user to produce better images with significantly less set up effort and in less time than in previous versions.

    Ambient occlusion is a technique that is based on the assumption that all scenes have omni-directional ambient light of uniform intensity. For a given pixel, it finds if there is any object close by that occludes the surface of the pixel and, consequently, keeps some of the ambient light from reaching it. Ambient occlusion effects are easy to control and significantly enhance the realism of a rendered image.

    Final Gather calculates a one bounce indirect illumination that occurs at rendering time. Once calculated, the illumination is maintained, unless changes are made to the scene. It computes secondary illumination just like radiosity, but without its complexity. It handles atmospheric and environment lights very efficiently and can make good use of even a quick radiosity solution.

    Radiosity's primary role is support for final gather. Whenever desirable, it can be added to FG directly from the RenderZone Options dialog. It can also be used as a pure radiosity analysis based rendering method, as in previous versions, but with a much simpler interface.




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