Simulation
New granular, viscous, and viscoelastic materials.
New rigid and elastic deformer.
New "Particle Skinner" tool transfers position and velocity data from particles to objets to move and deform them.
Multi-physics solver (I). All materials are managed under the same solver framework.
Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
Speed and memory improvements (GPU 3-8x faster than CPU).
Improved robustness of GPU calculations.
Huge speed improvement in calculating the volume of interacting objects.
Interactions between multiple fluids.
Multiple scene objects within the same project.
New "Tensile Strength" parameter helps to shape and improve a fluid's borders in conjunction with "Surface Tension".
New "Vorticity Boost" parameter for vivid and turbulent fluids.
Use image maps for an object's friction, stickiness, roughness, etc. to influence particles.
Updated Dyverso library with better GPU support.
Improved stability with Thinking Particles, less RAM-consuming.
"Image" emitter supports animated textures and Cinema 4D noise shaders.
Adjustable image resolution for "Image" emitter in Cinema 4D's preferences.
Daemons
New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
New and versatile falloff functions for many force-based daemons.
New random parameters for improved and more realistic filtering.
Falloff for DSpline daemons.
Rendering
Better and more robust collaboration with external render engines.
Improved motion blur: motion blur is now possible in conjunction with particles and render instances.
More and improved vertex maps for meshes.
Weight maps for meshes.
Improved "Scale" parameters for mesh vertex maps.
Global and node-specifc frame offset parameters for synchronizing simulations with other Cinema 4D scene elements.