MAXON CINEMA 4D
Short Comparison (differences only)
MaskGray-blue color indicates new feature | Prime | Broadcast | Visualize | Studio | Platform |
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| OpenGL 3.0 Support (if supported by OS, driver and hardware) | x | x | x | x |
Data Exchange / Format Support |
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| IGES importer |
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| x | x | Okino Connection - seamless CAD file import via optional Polytrans software |
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| x | x |
Modeling Tools |
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| Displacement Deformer | x | x | x | x | Camera Deformer | x | x | x | x | Smoothing Deformer | x | x | x | x |
Materials & Texturing |
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| Sub-polygon Displacement |
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| x | x | Sub-surface scattering |
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| x | x | Enhanced Brick Shader | x | x | x | x | Pavement Shader | x | x | x | x | Sketch & Toon Art Shader |
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| x | x | Sketch & Toon Hatch Shader |
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| x | x | Sketch & Toon Spots (Halftone) Shader |
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| x | x |
Lighting |
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| Caustics |
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| x | x | Colortemperature in Kelvin | x | x | x | x | Photometric brightness setting in Candela and Lumen | x | x | x | x | Support of IES Light data |
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| x | x |
Rendering |
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| Color Profile support | x | x | x | x | Camera White Balance | x | x | x | x | Linear Workflow | x | x | x | x | Ambient Occlusion | x | x | x | x | Global Illumination (IR, QMC, Mixed) |
| x | x | x | Depth of Field Post Effect |
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| x | x | Vector Motion Blur Post Effect |
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| x | x | CineMan Renderman-compliant bridge |
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| x | x | Sketch and Toon Non-photorealistic rendering |
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| x | x | Pyrocluster Volumetric Particle Rendering |
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| x | x | Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects |
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| x | x | Picture Viewer with RAM playback (including sound), history, AB Compare, histogram, layer view, color correction, full screen mode | x | x | x | x | Render Queue Batch Rendering System | x | x | x | x |
Animation |
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| Cappucino - Realtime Keyframing |
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| x | Driver Tag |
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| x | Virtual Walkthrough Tool - first-person scene navigation and animation |
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| x | x |
Dynamic Animation |
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| Thinking Particles node-based particle system |
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| x | Rigid Body Dynamics (limited to MoGraph objects) |
| x |
| x | Rigid Body Dynamics |
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| x | Joints, Springs, Motors |
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| x | Soft Body Dynamics |
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| x | Cloth Dynamics & Dressing functions |
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| x | Hair Dynamics |
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| x | Spline Dynamics |
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| x |
MoGraph Tools |
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| Cloner Object |
| x |
| x | Fracture Object |
| x |
| x | Matrix Object |
| x |
| x | Instance Object |
| x |
| x | Text Object |
| x |
| x | Tracer Object |
| x |
| x | Spline Mask Object | x | x | x | x | MoSpline parametric spline generator with L-system functionality |
| x |
| x | Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, COFFEE, Inheritance, Sound, Spline, Step, Target, Time or Volume |
| x |
| x | PolyFX polygon fracture deformer |
| x |
| x | MoGraph Selection Tag |
| x |
| x | Beat Shader |
| x |
| x | Multi-shader - affect texture based on clone color |
| x |
| x | Extrude Deformer |
| x |
| x |
Character Animation Tools |
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| Joints with full dynamic IK | x | x | x | x | Weighting manager and tools | x | x | x | x | PoseMorph morphing and hierarchical mixing system |
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| x | VAMP tool for translating weights, morphs, selection, textures, Uvs and Vertex Maps between different geometry |
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| x | Cluster Deformer | x | x | x | x | Morph Deformer |
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| x | Jiggle Deformer | x | x | x | x | Tension Tag |
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| x | Quaternion Tag |
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| x | Point Cache Tag | x | x | x | x | Point Cache Deformer | x | x | x | x | Correction Deformer | x | x | x | x | Surface Deformer | x | x | x | x | Mesh Deformer | x | x | x | x | Squash & Stretch Deformer | x | x | x | x | Visual Selector |
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| x |
Hair Simulation and Rendering |
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| Guide-based Hair system |
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| x | Hair Instancing |
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| x | Feather Object |
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| x | Fur System |
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| x | Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
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| x | Hair Dynamics |
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| x | Hair Shading System with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
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| x |
Content |
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| Advanced Presets and Demo Scenes |
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| x | Broadcast Library incl. Materials, Cameras and Objects |
| x |
| x | Visualization Library incl. Materials, Presets and Architectural Objects |
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| x | x |
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